LOOK AT THIS.
Tears of joy. Look I can make it bigger too:
IT'S BEAUTIFUL. ABSOLUTELY B. E. A. U. TIFUL.
I should've called it the "Voxel Le bœuf haché" or "The Thing". I think those both might be french for "awesome". You should really google it.
Anyway, fancy french names aside, this thing is actually pretty cool. With some tweaking, I could get some interesting behavior manifest.
Here's some more pics. The script not only allows one to determine cube quantity, but also cube size. Here's such:
And then I wanted MORE cubes...
Then I wanted MOREEE... I WANT ONE THOUSAND CUBES!
Minecraft minecraft minecraft. This is starting to look explorable.
With enough of these, this could make a giant, weird, voxel planet, or an asteroid, or maybe even a weird explorable tree. I think giant explorable trees like this would be pretty cool.
Speaking of explorability, I got curious, so I went ahead and loaded this script into my Firstperson.blend file and made myself happy.
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There's me peering over my beautiful creation. |
With a bit of tweaking, I could create some interesting behaviour like a funnel effect, or maybe even a weird landscape, or a lot of other things that would look visually amazing, but be really really hard to explain verbally. (Cubescapes, that's what we call em!)
Here a link to my code:
Voxel Machine Link
Just plug that into the python interpreter, (or the text editor) and use it with;
cubob(quantity,size)
Quantity refers to the quantity of cubes desired, while size refers to the desired size of the cubes.
For example:
cubob(200,0.7)
And that is all. I'll probably add a new behaviour to these cubes so they do something cool.
Stay tuned for more beauty and voxels!!
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