Friday, January 22, 2016

Voxel Blob V.2

I totally remade the Voxel Blob script. It behaves slightly differently, and It just works in a much simpler, faster, and more manageable manner.

You can see it's a bit more compact. The first one looked almost like voxelated coral. -Which was cool I might add, but this version is designed for customizability.
And I also added a little function to add base cubes wherever you like, for the sake of having SOME control over how it produces itself. It merely determines start locations. You can use more then one at a time. (As many times as you like!)

Here's a couple rounds of addbase()
Here is what came of it.
I AM DONE WITH GREY.


If you'd like to play with it, (It's much easier to manipulate then my previous version) (And it has comments this time!) here's how to use it, and a download link:

First just copy all the text in the .py file to your blender python console,

To add base cubes just type;

addbase(x,y,z)

To add a heaping voxel blob onto your base cubes, (Without any base cubes, it just starts at (0,0,0)) just type;

cubecraft(quantity)

And that's it! You can continue to uses cubecraft() as many times as you like to continually add onto your... blob. Your awesome blob. Awesome Bob.

 - Download Here -



Stay tuned for whatever!!

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